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Guide · 9 min read

When Should You Quit Your Job? What Indie Makers Earned When They Went Full-Time

38 indie makers, the year they went full time, and — where they said so publicly — what their own business was earning on the day they left.

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TL;DR

There is no magic number. Of the 38 makers in our data who went full time, 15 disclosed what their business earned that month: 9 quit with little or no revenue, and 6 were already earning — a median of $6.2K/mo among those. The common thread is not a revenue figure but a runway: savings, freelance income or a partner's salary covered the gap.

The short answer

Quit when your runway is longer than your time-to-ramen-profitability — not when you hit a magic MRR. In our data, makers went full time at very different points:

  • 12 built on the side first and left once the product was already paying something.
  • 21 quit first and built afterwards, living off savings, consulting or a partner's income.
  • 23 gave no figure for what they earned at the time — a reminder that “I quit at $X MRR” stories are the exception, not the rule.

Medians below are computed only from figures the makers published. Want the full timelines? See how long it takes indie makers to reach $10K MRR.

38 makers who went full time — and what they earned

Every row comes from the maker's journey on IndieMakerList. “Revenue at the time” is filled in only when the maker (or an interview with them) stated it; otherwise it says “Not disclosed”.

MakerYearWhat happenedRevenue at the time
Andrew Wilkinson2006Left a barista job, taught himself web design and founded MetaLabNo product yet — his first web-design gig paid $500 (source: startupanatomy.substack.com)
Laura Roeder2007Quit her job to become an entrepreneurNothing — no side freelancing first (source: chargebee.com)
Amy Hoy2008Left client work behind and set out with Thomas Fuchs to build Freckle, a time tracking appNot disclosed
Brian Casel2008Left a salaried job to freelanceNot disclosed
Lucas Pope2010Left Naughty Dog to go indieNot disclosed
Ruben Gamez2011Quit his job for BidsketchEnough to cover all living expenses (figure not given) (source: thestartupfoundry.com)
Jane Portman2012Left her agency job to consultNot disclosed
Takuya Matsuyama2012Went freelanceNot disclosed
Sindre Sorhus2014Quit his office jobNothing — open source paid nothing (source: sindresorhus.com)
Andrew Shouldice2015Left Silverback Productions and started Tunic as a solo project under the working title Secret LegendPre-revenue — Tunic wasn't even a full concept yet (source: gamesbeat.com)
Jeff Johnson2016Went independent and founded Underpass App CompanyNot disclosed
Justin Jackson2016Went full-time indieNot disclosed
Dean McPherson2017First ~3,000 customers via AppSumo; went full timeNo recurring revenue — but one-off cash from ~3,000 AppSumo deals (source: saasclub.io)
Dru Riley2017Left his engineering jobNot disclosed
Jay Clouse2017Went independent; started Unreal CollectiveNot disclosed
Michele Hansen2017Went full time on GeocodioNot given — Geocodio was growing 70%+ a year (source: medium.com)
Andrey Azimov2018Quit his job; launched Sheet2SiteNo recurring revenue (a few one-off donations) (source: andreyazimov.medium.com)
Fabrizio Rinaldi2018Left his job to co-found SuperlinearBoxy Suite: ~$40K in its first 3 months (~$13K/mo, split by two founders) (source: failory.com)
Jon Yongfook2018Left corporate; 12 startups in 12 months$0 MRR (source: bannerbear.com)
Michael Lynch2018Quit Google to go indieNot disclosed
Caleb Porzio2019Left Tighten; built LivewireNot disclosed
Daniel Vassallo2019Left Amazon after 8+ yearsNot disclosed
Jack Butcher2019Left agency life; started Visualize ValueNot disclosed
Jordi Bruin2019Left his agency job; started Good SnoozeApps made about 1,000 a month — enough for rent (source: indiedevmonday.com)
Julia Evans2019Left her job to make zines full timeZines: ~$9.8K/mo in 2019 — more than her first programming salary (sources: jvns.ca, jvns.ca)
Justin Welsh2019Left his exec role to go soloNot disclosed
Lenny Rachitsky2019Left Airbnb; started the newsletterNo income and no fixed plan (source: nathanbarry.com)
Corey Haines2020Went independent; started Swipe FilesNot disclosed
Gergely Orosz2020Left Uber in October 2020; launched the paid newsletter in August 2021Not disclosed
Jakob Greenfeld2020Left academia to ship in publicNot disclosed
Thibault Louis-Lucas (Tibo)2020Quit his job to travel and buildNo income (source: saasclub.io)
Simon Høiberg2021Left engineering; founded FeedHiveFeedHive: $3,650 in its first ~6 weeks (source: indiehackers.com)
Tony Dinh2021Quit his job to go full-time indie~$500/mo (Black Magic ~$300 MRR + DevUtils ~$200) (source: indiehackers.com)
Billy Basso2022Quit his day job; signed with BigmodePre-revenue — the game was unreleased, with a publisher signed (source: wired.com)
Daniel Nguyen2022Quit consulting to go indieNot disclosed
Justin Duke2022Left Stripe for Buttondown full timeButtondown: ~$10K MRR (sources: jmduke.com, jmduke.com)
Luca Galante2022Vampire Survivors went viral; quit his jobNot given in dollars — Vampire Survivors was already a Steam hit (source: blakeir.com)
Ramy Khuffash2024Went full-time on Hovercode and discussed the move on Indie BitesNot disclosed

What the numbers say

Small samples, self-reported figures and survivorship bias apply — see the caveats below before treating any of this as a rule.

How they bridged the gap

What makers relied on instead of (or alongside) product revenue, in their own words — 24 of them described it:

The pattern: makers who quit with nothing had either years of savings (Daniel Vassallo, Sindre Sorhus, Jon Yongfook), very low costs (Andrey Azimov in Bali, Laura Roeder) or a second income — consulting, freelancing or a partner's salary.

A rule of thumb from these makers

  1. Know your number. Andrey Azimov set a $1,000 MRR goal because that covered his costs in Bali; Ruben Gamez quit once Bidsketch paid all his living expenses.
  2. Runway ≥ time to ramen profitability. The makers here who reached $10K MRR took under a year (median) after going full time. Plan for that, not for launch week.
  3. Keep a bridge. Consulting, freelancing or a part-time contract turned several “quit first” stories into soft landings.
  4. Ship more, faster. Makers who quit with nothing, such as Jon Yongfook and Thibault Louis-Lucas (Tibo), ran public many-products challenges — using the time to test many ideas rather than polish one.

Compare with the broader numbers in the 2026 indie maker report and the revenue leaderboard, or ask the IndieMakerList AI about a specific maker's path.

Caveats

  • Survivorship bias. These are makers successful enough to have a profile. People who quit and went back to a job rarely write about it.
  • Self-reported numbers. Figures are what makers published; some are averages (e.g. a product's first three months divided by three) and one (Jordi Bruin) didn't name the currency.
  • “Quitting” means different things — leaving a salaried job, stopping consulting, or going full time on one product after selling another.
  • Small sample. 15 disclosed figures is enough to show the range, not to set a rule.

Frequently asked questions

How much revenue should I have before quitting my job?

There is no standard number. Among 15 indie makers in our data who disclosed it, 9 quit with no recurring revenue at all, and the 6 who were already earning had a median of $6.2K/mo. Several, like Ruben Gamez and Julia Evans, waited until the business covered their living costs; others quit first and relied on savings.

How much savings do indie makers have when they quit?

Those who said so publicly ranged widely: Tony Dinh and Jon Yongfook had about two years of savings, Daniel Vassallo about 5.5 years of expenses, Jordi Bruin roughly six months of salary. Jay Clouse ran out of money within about six months and went back to freelancing.

How long does it take an indie business to replace a salary?

For makers in our data with a pinned-down year, the median time from going full time to a $10K MRR month was under a year. Ruben Gamez quit once Bidsketch covered his expenses about 1.5 years after launch; Lenny Rachitsky's newsletter out-earned his Airbnb job about 1.5–2 years after he left; Sindre Sorhus lived off savings for more than four years.

Is it better to build on the side or quit first?

Both happened: 12 makers in our data built on the side and left once the product was earning, and 21 quit first. Quitting first worked for makers with long runways (savings, a partner's income, consulting) and a habit of shipping many small products quickly.

Where does this data come from?

From the journey timelines on IndieMakerList maker profiles, plus each maker's own blog posts, newsletters and interviews for the revenue at the time. Every figure links to its source; makers who didn't disclose a number are marked “Not disclosed”.

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