TL;DR
There is no magic number. Of the 38 makers in our data who went full time, 15 disclosed what their business earned that month: 9 quit with little or no revenue, and 6 were already earning — a median of $6.2K/mo among those. The common thread is not a revenue figure but a runway: savings, freelance income or a partner's salary covered the gap.
The short answer
Quit when your runway is longer than your time-to-ramen-profitability — not when you hit a magic MRR. In our data, makers went full time at very different points:
- 12 built on the side first and left once the product was already paying something.
- 21 quit first and built afterwards, living off savings, consulting or a partner's income.
- 23 gave no figure for what they earned at the time — a reminder that “I quit at $X MRR” stories are the exception, not the rule.
Medians below are computed only from figures the makers published. Want the full timelines? See how long it takes indie makers to reach $10K MRR.
38 makers who went full time — and what they earned
Every row comes from the maker's journey on IndieMakerList. “Revenue at the time” is filled in only when the maker (or an interview with them) stated it; otherwise it says “Not disclosed”.
| Maker | Year | What happened | Revenue at the time |
|---|---|---|---|
| Andrew Wilkinson | 2006 | Left a barista job, taught himself web design and founded MetaLab | No product yet — his first web-design gig paid $500 (source: startupanatomy.substack.com) |
| Laura Roeder | 2007 | Quit her job to become an entrepreneur | Nothing — no side freelancing first (source: chargebee.com) |
| Amy Hoy | 2008 | Left client work behind and set out with Thomas Fuchs to build Freckle, a time tracking app | Not disclosed |
| Brian Casel | 2008 | Left a salaried job to freelance | Not disclosed |
| Lucas Pope | 2010 | Left Naughty Dog to go indie | Not disclosed |
| Ruben Gamez | 2011 | Quit his job for Bidsketch | Enough to cover all living expenses (figure not given) (source: thestartupfoundry.com) |
| Jane Portman | 2012 | Left her agency job to consult | Not disclosed |
| Takuya Matsuyama | 2012 | Went freelance | Not disclosed |
| Sindre Sorhus | 2014 | Quit his office job | Nothing — open source paid nothing (source: sindresorhus.com) |
| Andrew Shouldice | 2015 | Left Silverback Productions and started Tunic as a solo project under the working title Secret Legend | Pre-revenue — Tunic wasn't even a full concept yet (source: gamesbeat.com) |
| Jeff Johnson | 2016 | Went independent and founded Underpass App Company | Not disclosed |
| Justin Jackson | 2016 | Went full-time indie | Not disclosed |
| Dean McPherson | 2017 | First ~3,000 customers via AppSumo; went full time | No recurring revenue — but one-off cash from ~3,000 AppSumo deals (source: saasclub.io) |
| Dru Riley | 2017 | Left his engineering job | Not disclosed |
| Jay Clouse | 2017 | Went independent; started Unreal Collective | Not disclosed |
| Michele Hansen | 2017 | Went full time on Geocodio | Not given — Geocodio was growing 70%+ a year (source: medium.com) |
| Andrey Azimov | 2018 | Quit his job; launched Sheet2Site | No recurring revenue (a few one-off donations) (source: andreyazimov.medium.com) |
| Fabrizio Rinaldi | 2018 | Left his job to co-found Superlinear | Boxy Suite: ~$40K in its first 3 months (~$13K/mo, split by two founders) (source: failory.com) |
| Jon Yongfook | 2018 | Left corporate; 12 startups in 12 months | $0 MRR (source: bannerbear.com) |
| Michael Lynch | 2018 | Quit Google to go indie | Not disclosed |
| Caleb Porzio | 2019 | Left Tighten; built Livewire | Not disclosed |
| Daniel Vassallo | 2019 | Left Amazon after 8+ years | Not disclosed |
| Jack Butcher | 2019 | Left agency life; started Visualize Value | Not disclosed |
| Jordi Bruin | 2019 | Left his agency job; started Good Snooze | Apps made about 1,000 a month — enough for rent (source: indiedevmonday.com) |
| Julia Evans | 2019 | Left her job to make zines full time | Zines: ~$9.8K/mo in 2019 — more than her first programming salary (sources: jvns.ca, jvns.ca) |
| Justin Welsh | 2019 | Left his exec role to go solo | Not disclosed |
| Lenny Rachitsky | 2019 | Left Airbnb; started the newsletter | No income and no fixed plan (source: nathanbarry.com) |
| Corey Haines | 2020 | Went independent; started Swipe Files | Not disclosed |
| Gergely Orosz | 2020 | Left Uber in October 2020; launched the paid newsletter in August 2021 | Not disclosed |
| Jakob Greenfeld | 2020 | Left academia to ship in public | Not disclosed |
| Thibault Louis-Lucas (Tibo) | 2020 | Quit his job to travel and build | No income (source: saasclub.io) |
| Simon Høiberg | 2021 | Left engineering; founded FeedHive | FeedHive: $3,650 in its first ~6 weeks (source: indiehackers.com) |
| Tony Dinh | 2021 | Quit his job to go full-time indie | ~$500/mo (Black Magic ~$300 MRR + DevUtils ~$200) (source: indiehackers.com) |
| Billy Basso | 2022 | Quit his day job; signed with Bigmode | Pre-revenue — the game was unreleased, with a publisher signed (source: wired.com) |
| Daniel Nguyen | 2022 | Quit consulting to go indie | Not disclosed |
| Justin Duke | 2022 | Left Stripe for Buttondown full time | Buttondown: ~$10K MRR (sources: jmduke.com, jmduke.com) |
| Luca Galante | 2022 | Vampire Survivors went viral; quit his job | Not given in dollars — Vampire Survivors was already a Steam hit (source: blakeir.com) |
| Ramy Khuffash | 2024 | Went full-time on Hovercode and discussed the move on Indie Bites | Not disclosed |
What the numbers say
- Median revenue at quitting, all disclosed cases: $0 (n = 15).
- Median among makers who were already earning: $6.2K/mo (n = 6).
- Years from going full time to a $10K MRR month (only where the year is pinned down): median under a year (n = 6) — Ruben Gamez (under a year), Corey Haines (under a year), Tony Dinh (under a year), Thibault Louis-Lucas (Tibo) (1 year), Michael Lynch (2 years), Jon Yongfook (3 years).
Small samples, self-reported figures and survivorship bias apply — see the caveats below before treating any of this as a rule.
How they bridged the gap
What makers relied on instead of (or alongside) product revenue, in their own words — 24 of them described it:
- Laura Roeder (2007): no dependents and very low costs. (source: chargebee.com)
- Lucas Pope (2010): savings from his Naughty Dog salary, for several years. (source: disgustingmen.com)
- Jane Portman (2012): maternity support and her husband's business. (source: uibreakfast.com)
- Takuya Matsuyama (2012): freelance development work. (source: craftz.dog)
- Sindre Sorhus (2014): lived off savings for 4+ years. (source: sindresorhus.com)
- Andrew Shouldice (2015): savings; a publisher signed on two years later. (source: gamesbeat.com)
- Dean McPherson (2017): the AppSumo cash, used as a seed fund. (source: saasclub.io)
- Jay Clouse (2017): ran out of money in ~6 months and took freelance work. (source: medium.com)
- Andrey Azimov (2018): one “hardcore year” in Bali on about $500 a month. (source: andreyazimov.medium.com)
- Fabrizio Rinaldi (2018): savings plus the launch revenue. (source: failory.com)
- Jon Yongfook (2018): about 2 years of savings. (source: bannerbear.com)
- Caleb Porzio (2019): savings plus his wife's income. (source: calebporzio.com)
- Daniel Vassallo (2019): about 5.5 years of living expenses saved. (source: dev.to)
- Jack Butcher (2019): waited for a client job worth ~3 months of runway. (source: businessofbusiness.com)
- Jordi Bruin (2019): ~6 months of salary saved, plus freelance work. (source: indiedevmonday.com)
- Justin Welsh (2019): small-scale consulting. (source: pathlesspath.com)
- Lenny Rachitsky (2019): advising and consulting as plan B. (source: nathanbarry.com)
- Corey Haines (2020): marketing consulting alongside his product. (source: wpmrr.com)
- Gergely Orosz (2020): savings from a multi-six-figure salary. (source: newsletter.pragmaticengineer.com)
- Thibault Louis-Lucas (Tibo) (2020): French unemployment benefits. (source: saasclub.io)
- Simon Høiberg (2021): income from consulting he had just stopped. (source: indiehackers.com)
- Tony Dinh (2021): about 2 years of savings. (source: indiehackers.com)
- Billy Basso (2022): savings and a road map to finish. (source: wired.com)
- Daniel Nguyen (2022): savings plus freelance AI gigs. (source: newsletter.danielnguyen.me)
The pattern: makers who quit with nothing had either years of savings (Daniel Vassallo, Sindre Sorhus, Jon Yongfook), very low costs (Andrey Azimov in Bali, Laura Roeder) or a second income — consulting, freelancing or a partner's salary.
A rule of thumb from these makers
- Know your number. Andrey Azimov set a $1,000 MRR goal because that covered his costs in Bali; Ruben Gamez quit once Bidsketch paid all his living expenses.
- Runway ≥ time to ramen profitability. The makers here who reached $10K MRR took under a year (median) after going full time. Plan for that, not for launch week.
- Keep a bridge. Consulting, freelancing or a part-time contract turned several “quit first” stories into soft landings.
- Ship more, faster. Makers who quit with nothing, such as Jon Yongfook and Thibault Louis-Lucas (Tibo), ran public many-products challenges — using the time to test many ideas rather than polish one.
Compare with the broader numbers in the 2026 indie maker report and the revenue leaderboard, or ask the IndieMakerList AI about a specific maker's path.
Caveats
- Survivorship bias. These are makers successful enough to have a profile. People who quit and went back to a job rarely write about it.
- Self-reported numbers. Figures are what makers published; some are averages (e.g. a product's first three months divided by three) and one (Jordi Bruin) didn't name the currency.
- “Quitting” means different things — leaving a salaried job, stopping consulting, or going full time on one product after selling another.
- Small sample. 15 disclosed figures is enough to show the range, not to set a rule.
Frequently asked questions
How much revenue should I have before quitting my job?
There is no standard number. Among 15 indie makers in our data who disclosed it, 9 quit with no recurring revenue at all, and the 6 who were already earning had a median of $6.2K/mo. Several, like Ruben Gamez and Julia Evans, waited until the business covered their living costs; others quit first and relied on savings.
How much savings do indie makers have when they quit?
Those who said so publicly ranged widely: Tony Dinh and Jon Yongfook had about two years of savings, Daniel Vassallo about 5.5 years of expenses, Jordi Bruin roughly six months of salary. Jay Clouse ran out of money within about six months and went back to freelancing.
How long does it take an indie business to replace a salary?
For makers in our data with a pinned-down year, the median time from going full time to a $10K MRR month was under a year. Ruben Gamez quit once Bidsketch covered his expenses about 1.5 years after launch; Lenny Rachitsky's newsletter out-earned his Airbnb job about 1.5–2 years after he left; Sindre Sorhus lived off savings for more than four years.
Is it better to build on the side or quit first?
Both happened: 12 makers in our data built on the side and left once the product was earning, and 21 quit first. Quitting first worked for makers with long runways (savings, a partner's income, consulting) and a habit of shipping many small products quickly.
Where does this data come from?
From the journey timelines on IndieMakerList maker profiles, plus each maker's own blog posts, newsletters and interviews for the revenue at the time. Every figure links to its source; makers who didn't disclose a number are marked “Not disclosed”.