Chris Sawyer
United Kingdom
Scottish programmer who built Transport Tycoon and RollerCoaster Tycoon alone
RollerCoaster Tycoon, Transport Tycoon, Chris Sawyer's Locomotion
Some of the best-selling games of the last 20 years were made by a single developer. Eric Barone made Stardew Valley alone over four years; Toby Fox wrote, composed and programmed most of Undertale; LocalThunk built Balatro in his spare time. This list covers every solo game developer in the directory, with their best-known game and any sales figure they or their publisher made public.
Who's included: The developer made the game alone or almost alone (design, code and most art or music), sometimes with a publisher, composer or porting partner. One row per developer, their best-known game.
Sandbox game about mining, crafting and building in procedurally generated block worlds.
Open-ended farming and life simulation RPG set in a small countryside town.
Dystopian document thriller in which you play a border inspector in the fictional country of Arstotzka.
Rhythm-based action platformer with a level editor and millions of player-made levels.
Retro platformer where you flip gravity instead of jumping.
Multiplayer survival game where each life lasts an hour and players are born to each other.
Horror game series about surviving nights in a pizzeria haunted by animatronics, now a film and book franchise.
Daily five-letter word-guessing game with shareable emoji results; sold to The New York Times in 2022.
Freeware action-adventure platformer later released commercially as Cave Story+.
Sliding-tile puzzle where players merge numbered tiles to reach 2048; free, open source and played over 100 million times.
Atmospheric pixel-art exploration and puzzle game full of hidden layers, published by Bigmode.
Award-winning puzzle game where players push word blocks to change the rules of each level.
Immersive-sim comedy about an insurance agent defending a starship from pirates.
Roguelike deck-builder and escape-room horror game that keeps changing genres.
Horror game of Russian roulette with a 12-gauge shotgun against a mysterious dealer.
Free horror parody of 90s educational games where a math teacher chases the player.
Neo-noir action platformer about a time-manipulating samurai assassin.
First-person open-world crime sim where players grow, mix and sell product and build a business empire in Hyland Point.
Open-ended, squad-based RPG in a harsh post-apocalyptic world with no fixed story.
Story-driven action platformer about a rogue mechanic, made almost entirely solo.
Retro Metroidvania built entirely by one person, known for its glitch gun and secrets.
Short horror game about piloting a tiny submarine through an ocean of blood; adapted into a 2026 film.
Isometric action-adventure about a fox exploring a land of secrets, guided by a collectible in-game manual.
Co-op horror game where a crew scavenges scrap from abandoned industrial moons to meet a company quota.
Hand-painted adventure about a father chasing his daughter's kidnapper through the afterlife.
Demanding Sokoban-style puzzle game about rolling and grilling giant sausages.
Poker-inspired roguelike deckbuilder where players build absurd scoring combos with jokers and modified cards.
Free psychological horror visual novel disguised as a dating sim.
Walking fitness game where your real steps keep a giant snail from catching you.
Medieval city-builder inspired by 14th-century Franconia, combining organic town growth, economy and real-time tactical battles.
Arena shooter roguelite starring a potato that wields up to six weapons against alien waves.
Post-apocalyptic side-scrolling RPG about sacrifice, addiction and a father's search for his daughter.
Infinite real-time pixel art canvas shared by people worldwide on web, iOS and Android.
60-second arcade game where makers earn leaderboard spots for their products by score.
Isometric pixel art farm management sim about growing a plantation into an agribusiness.
Public sales / revenue: figures are verbatim from the makers, their publishers or press reports, with sources on each maker's profile.
1 maker who no longer builds their own products — most now work at a company. Kept for the record.
United Kingdom
Scottish programmer who built Transport Tycoon and RollerCoaster Tycoon alone
RollerCoaster Tycoon, Transport Tycoon, Chris Sawyer's Locomotion
Minecraft, created by Markus "Notch" Persson, who wrote its first versions alone in 2009 before founding Mojang. It is the best-selling video game of all time. Among games that stayed solo projects, Stardew Valley (Eric Barone, over 50 million copies) is the biggest.
Examples include Minecraft (Markus Persson), Stardew Valley (Eric Barone), Undertale (Toby Fox), Papers, Please (Lucas Pope), Geometry Dash (Robert Topala), VVVVVV (Terry Cavanagh), One Hour One Life (Jason Rohrer), Five Nights at Freddy's (Scott Cawthon).
Yes. 18 of the 37 solo games here have a public sales or revenue figure, and several sold millions of copies. Most took the developer two to five years.
@notch Sweden3.3M followers
Swedish creator of Minecraft and founder of Mojang; now making Levers and Chests
Minecraft, Levers and Chests
@ConcernedApe United States1.4M followers
Solo developer of Stardew Valley, now making Haunted Chocolatier
Stardew Valley, Haunted Chocolatier
@tobyfox United States2.2M followers
Creator and composer of Undertale and Deltarune
Undertale, Deltarune
@dukope Japan100K followers
Solo designer of Papers, Please and Return of the Obra Dinn
Papers, Please, Return of the Obra Dinn, Mars After Midnight +1
@RobTopGames Sweden2.5M followers
Swedish solo developer behind Geometry Dash and RobTop Games
Geometry Dash, Geometry Dash Lite, Geometry Dash World +2
@terrycavanagh United Kingdom52K followers
Irish solo developer of VVVVVV, Super Hexagon and Dicey Dungeons
VVVVVV, Super Hexagon, Dicey Dungeons +2