The Castle Doctrine
store.steampowered.com
MMO about building and burgling booby-trapped houses.

Multiplayer survival game where each life lasts an hour and players are born to each other.
Visit One Hour One Life ↗Multiplayer survival game where each life lasts an hour and players are born to each other. One Hour One Life is a indie game makers product built by indie maker Jason Rohrer, launched in 2018.
Jason Rohrer has publicly reported ~$700K gross in first 4 months on Steam for One Hour One Life. Revenue figures are self-reported and not independently verified by IndieMakerList. See the indie maker revenue leaderboard.
How much does One Hour One Life make? Full revenue breakdown →
store.steampowered.com
MMO about building and burgling booby-trapped houses.
projectdecember.net
AI chatbot service for talking with custom-built personalities.
en.wikipedia.org
Five-minute art game about life and mortality, now in MoMA's collection.
One Hour One Life is a indie game makers product: Multiplayer survival game where each life lasts an hour and players are born to each other.
One Hour One Life was made by Jason Rohrer, Art-game pioneer behind Passage, The Castle Doctrine and One Hour One Life. It launched in 2018. Jason Rohrer has also built The Castle Doctrine, Project December, Passage.
Yes. As far as IndieMakerList knows, One Hour One Life is still active and run by Jason Rohrer at store.steampowered.com.
One Hour One Life has publicly reported ~$700K gross in first 4 months on Steam. This figure is self-reported by the maker and not independently verified.
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