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Joakim Sandberg (konjak) avatar

Joakim Sandberg (konjak)

Swedish solo developer who spent eight years making Iconoclasts

Joakim Sandberg (konjak) at a glance

Known for
Iconoclasts and Noitu Love 2: Devolution
Based in
Sweden
Indie since
2006
Active products
Iconoclasts and Noitu Love 2: Devolution

Facts checked 2026-10-22

About Joakim Sandberg (konjak)

Joakim Sandberg, better known as konjak, is a Swedish indie developer and pixel artist. He first gained a following with freeware action games such as Noitu Love (2006), Noitu Love 2: Devolution (2008) and The Legend of Princess (2008).

His best-known work is Iconoclasts, a story-driven platformer about Robin, an unlicensed mechanic defying a religious regime. Sandberg made it almost entirely alone, handling design, programming, art, writing and music, over about eight years from 2010. Published by Bifrost Entertainment, it released in January 2018 on PC, PS4 and Vita, then on Switch and Xbox One, earning a Metacritic score of 86 on PC.

As of 2026 Sandberg has said he is working on new games but has not yet made a formal announcement.

Products by Joakim Sandberg (konjak)

Iconoclasts logo

Iconoclasts

store.steampowered.com

Story-driven action platformer about a rogue mechanic, made almost entirely solo.

Timeline

  1. 2006 — Released the freeware game Noitu Love.
  2. 2008 — Released Noitu Love 2: Devolution and The Legend of Princess.
  3. 2010 — Started work on Iconoclasts (then Ivory Springs).
  4. 2018 — Released Iconoclasts after about eight years of solo development.

How Joakim builds

  • Do art, code, writing and music yourself to keep one voice.
  • Take as long as the game needs.
  • Expressive pixel art and boss fights.

Joakim Sandberg (konjak) FAQ

Who is Joakim Sandberg (konjak)?

Joakim Sandberg, better known as konjak, is a Swedish indie developer and pixel artist. He first gained a following with freeware action games such as Noitu Love (2006), Noitu Love 2: Devolution (2008) and The Legend of Princess (2008).

Who made Iconoclasts?

Iconoclasts was made by Swedish developer Joakim "konjak" Sandberg, almost entirely by himself, and published by Bifrost Entertainment in January 2018.

How long did Iconoclasts take to make?

About eight years: development began in 2010 and the game launched in January 2018.

Where is konjak from?

Joakim Sandberg is from Sweden.

What is konjak working on now?

As of 2026 he has said he is working on new games but has not formally announced one.

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