Tiny Glade
store.steampowered.com
Relaxing diorama builder for doodling castles, cottages and ruins with procedural architecture.
Co-founder of Pounce Light and co-creator of the cozy builder Tiny Glade
Facts checked 2026-10-22
Anastasia (Ana) Opara is a procedural-art developer in Stockholm and one half of Pounce Light, the two-person studio behind Tiny Glade. Before going indie she worked at Embark Studios, specialising in procedural generation and real-time graphics.
With Tomasz Stachowiak she built Tiny Glade, a gridless diorama builder where walls, roofs and windows assemble themselves as you draw. They made it on a custom version of the Rust engine Bevy. Opara's short clips of the game on X went viral, and Tiny Glade passed a million wishlists with no paid marketing.
Self-published on 23 September 2024, Tiny Glade sold about 616,000 copies in less than a month, earned nominations at the Golden Joystick Awards and BAFTA Games Awards, and got a macOS release in May 2026.
store.steampowered.com
Relaxing diorama builder for doodling castles, cottages and ruins with procedural architecture.
Anastasia (Ana) Opara is a procedural-art developer in Stockholm and one half of Pounce Light, the two-person studio behind Tiny Glade. Before going indie she worked at Embark Studios, specialising in procedural generation and real-time graphics.
Tiny Glade was made by Pounce Light, a two-person studio in Stockholm, Sweden: Anastasia Opara and Tomasz Stachowiak. It released in September 2024.
Tiny Glade sold about 616,000 copies on Steam in less than a month after launch.
Tiny Glade runs on a custom version of Bevy, an open-source game engine written in Rust.
She worked at Embark Studios, focusing on procedural generation and real-time rendering.
Anastasia Opara is based in Stockholm, Sweden.
As of October 2026, Anastasia Opara's active products include Tiny Glade.
Anastasia Opara has been building independently since 2022, about 4 years.
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