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Eric Barone vs Jonathan Blow

Products, revenue & stack compared side by side.

Eric Barone avatar

Eric Barone

Solo developer of Stardew Valley, now making Haunted Chocolatier

Jonathan Blow avatar

Jonathan Blow

Designer of Braid and The Witness, creator of the Jai language, head of Thekla

Eric Barone vs Jonathan Blow at a glance

Both Eric Barone and Jonathan Blow are bootstrapped. They overlap in Indie Game Makers. Eric is based in Seattle, United States, Jonathan in Boulder, United States. Eric started in 2011 and Jonathan in 2004. Eric Barone has 2 products listed on IndieMakerList vs Jonathan Blow's 5. They share 1 tool in their stacks: C#. On X, Eric has about 1.4M followers and Jonathan about 160K.

Side-by-side comparison

Based in
Eric Barone: Seattle, United States
Jonathan Blow: Boulder, United States
Started
Eric Barone: 2011 (15 yrs indie)
Jonathan Blow: 2004 (22 yrs indie)
Revenue (self-reported)
Eric Barone: Not public
Jonathan Blow: Not public
Products listed
Eric Barone: 2
Jonathan Blow: 5
Product status
Eric Barone: 2 active
Jonathan Blow: 5 active
X followers
Eric Barone: 1.4M
Jonathan Blow: 160K
Categories
Eric Barone: Indie Game Makers
Jonathan Blow: Indie Game Makers
Style
Eric Barone: solobootstrapped
Jonathan Blow: bootstrapped
Courses & resources
Eric Barone: โ€”
Jonathan Blow: 2

Revenue figures are self-reported by each maker and not audited; dates and scope differ. Highlighted categories are shared by both.

Top products

Eric Barone avatarEric Barone

Stardew Valley logo

Stardew Valley

stardewvalley.net

Open-ended farming and life simulation RPG set in a small countryside town.

Haunted Chocolatier logo

Haunted Chocolatier

hauntedchocolatier.net

Upcoming game about running a chocolate shop in a haunted castle, with more focus on combat than Stardew Valley.

Jonathan Blow avatarJonathan Blow

B

Braid

braid-game.com

Time-manipulation puzzle platformer; an Anniversary Edition with commentary was released in 2024.

$4M+ lifetime by 2014
T

The Witness

the-witness.net

Open-world first-person puzzle game on an island of line-drawing panels.

$5M+ gross in first week
Order of the Sinking Star logo

Order of the Sinking Star

orderofthesinkingstar.com

Narrative puzzle adventure with over 1,000 interconnected block-pushing puzzles, built in Jai by Thekla.

Jai logo

Jai

youtube.com

Systems programming language for game development, designed by Blow since 2014 and in closed beta.

See all 5 products by Jonathan Blow โ†’

Tech stack

1 shared tool, marked with โ˜…: C#. See the indie maker tech stack.

Eric Barone avatarEric Barone

C# (shared)XNAMonoGame

Jonathan Blow avatarJonathan Blow

Jai C++ (shared)custom engine

How they build

Eric Barone avatarEric Barone

  • Make the game you personally want to play, and do every part of it yourself if needed.
  • Keep supporting players with free updates long after launch.
  • Avoid paid DLC and microtransactions; treat the game as a complete product.
  • Take the time a game needs rather than rushing a release.

Jonathan Blow avatarJonathan Blow

  • Games can explore deep ideas, and design should respect the player's intelligence.
  • Self-fund your work so you keep full creative control.
  • Software has become needlessly complex; programmers should understand and simplify their tools.
  • Spend as long as it takes to make the game right rather than shipping something compromised.

Learn from Eric and Jonathan

Eric Barone avatarEric Barone

No courses, books or communities listed.

Eric Barone vs Jonathan Blow FAQ

Who makes more money, Eric Barone or Jonathan Blow?

Neither Eric Barone nor Jonathan Blow has publicly reported a revenue figure that IndieMakerList tracks, so it's not public.

Who has built more products, Eric Barone or Jonathan Blow?

Eric Barone has 2 products listed (Stardew Valley and Haunted Chocolatier); Jonathan Blow has 5 products listed (including Braid, The Witness and Order of the Sinking Star).

What tech stack do Eric Barone and Jonathan Blow use?

Eric Barone uses C#, XNA and MonoGame. Jonathan Blow uses Jai, C++ and custom engine. Tools they have in common: C#.

Where are Eric Barone and Jonathan Blow based?

Eric Barone: Seattle, United States. Jonathan Blow: Boulder, United States.

Who has been an indie maker longer, Eric Barone or Jonathan Blow?

Eric Barone started in 2011 (15 years indie); Jonathan Blow started in 2004 (22 years indie).

Are Eric Barone and Jonathan Blow bootstrapped?

Yes, both are listed as bootstrapped founders on IndieMakerList.

Full profiles

Read the full story, timeline and links on Eric Barone's profile and Jonathan Blow's profile.

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