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Eric Barone vs Tom Happ

Products, revenue & stack compared side by side.

Eric Barone avatar

Eric Barone

Solo developer of Stardew Valley, now making Haunted Chocolatier

Tom Happ avatar

Tom Happ

Solo developer who made all the art, code and music of Axiom Verge

Eric Barone vs Tom Happ at a glance

Both Eric Barone and Tom Happ are bootstrapped solo founders. They overlap in Indie Game Makers. Eric is based in Seattle, United States, Tom in Bell Canyon, United States. Eric started in 2011 and Tom in 2010. Eric Barone has 2 products listed on IndieMakerList vs Tom Happ's 2. They share 2 tools in their stacks: C# and MonoGame. On X, Eric has about 1.4M followers and Tom about 18K.

Side-by-side comparison

Based in
Eric Barone: Seattle, United States
Tom Happ: Bell Canyon, United States
Started
Eric Barone: 2011 (15 yrs indie)
Tom Happ: 2010 (16 yrs indie)
Revenue (self-reported)
Eric Barone: Not public
Tom Happ: Not public
Products listed
Eric Barone: 2
Tom Happ: 2
Product status
Eric Barone: 2 active
Tom Happ: 2 active
X followers
Eric Barone: 1.4M
Tom Happ: 18K
Categories
Eric Barone: Indie Game Makers
Tom Happ: Indie Game Makers
Style
Eric Barone: solobootstrapped
Tom Happ: solobootstrapped
Courses & resources
Eric Barone: —
Tom Happ: —

Revenue figures are self-reported by each maker and not audited; dates and scope differ. Highlighted categories are shared by both.

Top products

Eric Barone avatarEric Barone

Stardew Valley logo

Stardew Valley

stardewvalley.net

Open-ended farming and life simulation RPG set in a small countryside town.

Haunted Chocolatier logo

Haunted Chocolatier

hauntedchocolatier.net

Upcoming game about running a chocolate shop in a haunted castle, with more focus on combat than Stardew Valley.

Tom Happ avatarTom Happ

Axiom Verge logo

Axiom Verge

store.steampowered.com

Retro Metroidvania built entirely by one person, known for its glitch gun and secrets.

Axiom Verge 2 logo

Axiom Verge 2

store.steampowered.com

Sequel with a new protagonist, a dual-world map and drone hacking.

Tech stack

2 shared tools, marked with ★: C#, MonoGame. See the indie maker tech stack.

Eric Barone avatarEric Barone

C# (shared)XNA MonoGame (shared)

Tom Happ avatarTom Happ

MonoGame (shared) C# (shared)

How they build

Eric Barone avatarEric Barone

  • Make the game you personally want to play, and do every part of it yourself if needed.
  • Keep supporting players with free updates long after launch.
  • Avoid paid DLC and microtransactions; treat the game as a complete product.
  • Take the time a game needs rather than rushing a release.

Tom Happ avatarTom Happ

  • Do every discipline yourself when the vision is personal.
  • Reward exploration with hidden secrets.
  • Work with the speedrunning community on official modes.

Eric Barone vs Tom Happ FAQ

Who makes more money, Eric Barone or Tom Happ?

Neither Eric Barone nor Tom Happ has publicly reported a revenue figure that IndieMakerList tracks, so it's not public.

Who has built more products, Eric Barone or Tom Happ?

Eric Barone has 2 products listed (Stardew Valley and Haunted Chocolatier); Tom Happ has 2 products listed (Axiom Verge and Axiom Verge 2).

What tech stack do Eric Barone and Tom Happ use?

Eric Barone uses C#, XNA and MonoGame. Tom Happ uses MonoGame and C#. Tools they have in common: C# and MonoGame.

Where are Eric Barone and Tom Happ based?

Eric Barone: Seattle, United States. Tom Happ: Bell Canyon, United States.

Who has been an indie maker longer, Eric Barone or Tom Happ?

Eric Barone started in 2011 (15 years indie); Tom Happ started in 2010 (16 years indie).

Are Eric Barone and Tom Happ bootstrapped?

Yes, both are listed as bootstrapped founders on IndieMakerList.

Full profiles

Read the full story, timeline and links on Eric Barone's profile and Tom Happ's profile.

More comparisons