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Eric Barone vs Jason Rohrer

Products, revenue & stack compared side by side.

Eric Barone avatar

Eric Barone

Solo developer of Stardew Valley, now making Haunted Chocolatier

Jason Rohrer avatar

Jason Rohrer

Art-game pioneer behind Passage, The Castle Doctrine and One Hour One Life

Eric Barone vs Jason Rohrer at a glance

Both Eric Barone and Jason Rohrer are bootstrapped solo founders. They overlap in Indie Game Makers. Eric is based in Seattle, United States, Jason in United States. Eric started in 2011 and Jason in 2005. Eric Barone has 2 products listed on IndieMakerList vs Jason Rohrer's 4. They share 1 tool in their stacks: C#. On X, Eric has about 1.4M followers and Jason about 11K.

Side-by-side comparison

Based in
Eric Barone: Seattle, United States
Jason Rohrer: United States
Started
Eric Barone: 2011 (15 yrs indie)
Jason Rohrer: 2005 (21 yrs indie)
Revenue (self-reported)
Eric Barone: Not public
Jason Rohrer: Not public
Products listed
Eric Barone: 2
Jason Rohrer: 4
Product status
Eric Barone: 2 active
Jason Rohrer: 4 active
X followers
Eric Barone: 1.4M
Jason Rohrer: 11K
Categories
Eric Barone: Indie Game Makers
Jason Rohrer: Indie Game MakersOpen Source Makers
Style
Eric Barone: solobootstrapped
Jason Rohrer: solobootstrappedserial maker
Courses & resources
Eric Barone: —
Jason Rohrer: —

Revenue figures are self-reported by each maker and not audited; dates and scope differ. Highlighted categories are shared by both.

Top products

Eric Barone avatarEric Barone

Stardew Valley logo

Stardew Valley

stardewvalley.net

Open-ended farming and life simulation RPG set in a small countryside town.

Haunted Chocolatier logo

Haunted Chocolatier

hauntedchocolatier.net

Upcoming game about running a chocolate shop in a haunted castle, with more focus on combat than Stardew Valley.

Jason Rohrer avatarJason Rohrer

One Hour One Life logo

One Hour One Life

store.steampowered.com

Multiplayer survival game where each life lasts an hour and players are born to each other.

~$700K gross in first 4 mon…
P

Project December

projectdecember.net

AI chatbot service for talking with custom-built personalities.

Passage logo

Passage

en.wikipedia.org

Five-minute art game about life and mortality, now in MoMA's collection.

Tech stack

1 shared tool, marked with ★: C#. See the indie maker tech stack.

Eric Barone avatarEric Barone

C# (shared)XNAMonoGame

Jason Rohrer avatarJason Rohrer

C++ (shared)

How they build

Eric Barone avatarEric Barone

  • Make the game you personally want to play, and do every part of it yourself if needed.
  • Keep supporting players with free updates long after launch.
  • Avoid paid DLC and microtransactions; treat the game as a complete product.
  • Take the time a game needs rather than rushing a release.

Jason Rohrer avatarJason Rohrer

  • Put your work in the public domain and still sell it.
  • Games can explore mortality, family and morality.
  • Run your own distribution when it gives more control.

Eric Barone vs Jason Rohrer FAQ

Who makes more money, Eric Barone or Jason Rohrer?

Neither Eric Barone nor Jason Rohrer has publicly reported a revenue figure that IndieMakerList tracks, so it's not public.

Who has built more products, Eric Barone or Jason Rohrer?

Eric Barone has 2 products listed (Stardew Valley and Haunted Chocolatier); Jason Rohrer has 4 products listed (including One Hour One Life, The Castle Doctrine and Project December).

What tech stack do Eric Barone and Jason Rohrer use?

Eric Barone uses C#, XNA and MonoGame. Jason Rohrer uses C++. Tools they have in common: C#.

Where are Eric Barone and Jason Rohrer based?

Eric Barone: Seattle, United States. Jason Rohrer: United States.

Who has been an indie maker longer, Eric Barone or Jason Rohrer?

Eric Barone started in 2011 (15 years indie); Jason Rohrer started in 2005 (21 years indie).

Are Eric Barone and Jason Rohrer bootstrapped?

Yes, both are listed as bootstrapped founders on IndieMakerList.

Full profiles

Read the full story, timeline and links on Eric Barone's profile and Jason Rohrer's profile.

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