Stardew Valley
stardewvalley.net
Open-ended farming and life simulation RPG set in a small countryside town; more than 50 million copies sold as of February 2026.
diff ~/p/eric-barone ~/p/omocat
Products, revenue & stack compared side by side.
Both Eric Barone and OMOCAT are bootstrapped. They overlap in Indie Game Makers. Eric is based in Seattle, United States, OMOCAT in Los Angeles, United States. Eric started in 2011 and OMOCAT in 2014. Eric Barone has 2 products listed on IndieMakerList vs OMOCAT's 2. On X, Eric has about 1.4M followers and OMOCAT about 467K.
Revenue figures are self-reported by each maker and not audited; dates and scope differ. Highlighted categories are shared by both.
stardewvalley.net
Open-ended farming and life simulation RPG set in a small countryside town; more than 50 million copies sold as of February 2026.
hauntedchocolatier.net
Upcoming self-published game about running a chocolate shop in a haunted castle, larger than Stardew Valley and more combat-focused; PC first, no release date yet.
store.steampowered.com
Psychological horror RPG about a withdrawn boy, Sunny, and his dream-world alter ego.
omocat-shop.com
Online store for OMOCAT and Omori apparel, plush and art books.
No tools in common in their publicly listed stacks. See the indie maker tech stack.
Neither Eric Barone nor OMOCAT has publicly reported a revenue figure that IndieMakerList tracks, so it's not public.
Eric Barone has 2 products listed (Stardew Valley and Haunted Chocolatier); OMOCAT has 2 products listed (Omori and OMOCAT Shop).
Eric Barone uses C#, XNA and MonoGame. OMOCAT uses RPG Maker. They don't list any tools in common.
Eric Barone: Seattle, United States. OMOCAT: Los Angeles, United States.
Eric Barone started in 2011 (15 years indie); OMOCAT started in 2014 (12 years indie).
Yes, both are listed as bootstrapped founders on IndieMakerList.
Read the full story, timeline and links on Eric Barone's profile and OMOCAT's profile.