Skip to content

diff ~/p/jonathan-blow ~/p/lucas-pope

Jonathan Blow vs Lucas Pope

Products, revenue & stack compared side by side.

Jonathan Blow avatar

Jonathan Blow

Designer of Braid and The Witness, creator of the Jai language, head of Thekla

Lucas Pope avatar

Lucas Pope

Solo designer of Papers, Please and Return of the Obra Dinn

Jonathan Blow vs Lucas Pope at a glance

Both Jonathan Blow and Lucas Pope are bootstrapped. They overlap in Indie Game Makers. Jonathan is based in Boulder, United States, Lucas in Saitama, Japan. Jonathan started in 2004 and Lucas in 2010. Jonathan Blow has 5 products listed on IndieMakerList vs Lucas Pope's 4. On X, Jonathan has about 160K followers and Lucas about 100K.

Side-by-side comparison

Based in
Jonathan Blow: Boulder, United States
Lucas Pope: Saitama, Japan
Started
Jonathan Blow: 2004 (22 yrs indie)
Lucas Pope: 2010 (16 yrs indie)
Revenue (self-reported)
Jonathan Blow: Not public
Lucas Pope: Not public
Products listed
Jonathan Blow: 5
Lucas Pope: 4
Product status
Jonathan Blow: 5 active
Lucas Pope: 4 active
X followers
Jonathan Blow: 160K
Lucas Pope: 100K
Categories
Jonathan Blow: Indie Game Makers
Lucas Pope: Indie Game Makers
Style
Jonathan Blow: bootstrapped
Lucas Pope: solobootstrapped
Courses & resources
Jonathan Blow: 2
Lucas Pope: โ€”

Revenue figures are self-reported by each maker and not audited; dates and scope differ. Highlighted categories are shared by both.

Top products

Jonathan Blow avatarJonathan Blow

B

Braid

braid-game.com

Time-manipulation puzzle platformer; an Anniversary Edition with commentary was released in 2024.

$4M+ lifetime by 2014
T

The Witness

the-witness.net

Open-world first-person puzzle game on an island of line-drawing panels.

$5M+ gross in first week
Order of the Sinking Star logo

Order of the Sinking Star

orderofthesinkingstar.com

Narrative puzzle adventure with over 1,000 interconnected block-pushing puzzles, built in Jai by Thekla.

Jai logo

Jai

youtube.com

Systems programming language for game development, designed by Blow since 2014 and in closed beta.

See all 5 products by Jonathan Blow โ†’

Lucas Pope avatarLucas Pope

Papers, Please logo

Papers, Please

papersplea.se

Dystopian document thriller in which you play a border inspector in the fictional country of Arstotzka.

1-bit mystery game where an insurance investigator deduces the fate of every crew member of a lost merchant ship.

Playdate-exclusive game about running a support group for Martians.

Short free browser game about editing a newspaper under a censoring regime, a precursor to Papers, Please.

Tech stack

No tools in common in their publicly listed stacks. See the indie maker tech stack.

Jonathan Blow avatarJonathan Blow

JaiC++custom engine

Lucas Pope avatarLucas Pope

No stack shared publicly.

How they build

Jonathan Blow avatarJonathan Blow

  • Games can explore deep ideas, and design should respect the player's intelligence.
  • Self-fund your work so you keep full creative control.
  • Software has become needlessly complex; programmers should understand and simplify their tools.
  • Spend as long as it takes to make the game right rather than shipping something compromised.

Lucas Pope avatarLucas Pope

  • Build a game around one strong, unusual mechanic and polish it deeply.
  • Use distinctive, constrained visual styles to make a small game memorable.
  • Share development openly through detailed devlogs.

Learn from Jonathan and Lucas

Lucas Pope avatarLucas Pope

No courses, books or communities listed.

Jonathan Blow vs Lucas Pope FAQ

Who makes more money, Jonathan Blow or Lucas Pope?

Neither Jonathan Blow nor Lucas Pope has publicly reported a revenue figure that IndieMakerList tracks, so it's not public.

Who has built more products, Jonathan Blow or Lucas Pope?

Jonathan Blow has 5 products listed (including Braid, The Witness and Order of the Sinking Star); Lucas Pope has 4 products listed (including Papers, Please, Return of the Obra Dinn and Mars After Midnight).

What tech stack do Jonathan Blow and Lucas Pope use?

Jonathan Blow uses Jai, C++ and custom engine. Lucas Pope hasn't shared a stack. They don't list any tools in common.

Where are Jonathan Blow and Lucas Pope based?

Jonathan Blow: Boulder, United States. Lucas Pope: Saitama, Japan.

Who has been an indie maker longer, Jonathan Blow or Lucas Pope?

Jonathan Blow started in 2004 (22 years indie); Lucas Pope started in 2010 (16 years indie).

Are Jonathan Blow and Lucas Pope bootstrapped?

Yes, both are listed as bootstrapped founders on IndieMakerList.

Full profiles

Read the full story, timeline and links on Jonathan Blow's profile and Lucas Pope's profile.

More comparisons