Braid
braid-game.com
Time-manipulation puzzle platformer; an Anniversary Edition with commentary was released in 2024.
diff ~/p/jonathan-blow ~/p/lucas-pope
Products, revenue & stack compared side by side.
Designer of Braid and The Witness, creator of the Jai language, head of Thekla
Both Jonathan Blow and Lucas Pope are bootstrapped. They overlap in Indie Game Makers. Jonathan is based in Boulder, United States, Lucas in Saitama, Japan. Jonathan started in 2004 and Lucas in 2010. Jonathan Blow has 5 products listed on IndieMakerList vs Lucas Pope's 4. On X, Jonathan has about 160K followers and Lucas about 100K.
Revenue figures are self-reported by each maker and not audited; dates and scope differ. Highlighted categories are shared by both.
braid-game.com
Time-manipulation puzzle platformer; an Anniversary Edition with commentary was released in 2024.
the-witness.net
Open-world first-person puzzle game on an island of line-drawing panels.
orderofthesinkingstar.com
Narrative puzzle adventure with over 1,000 interconnected block-pushing puzzles, built in Jai by Thekla.
youtube.com
Systems programming language for game development, designed by Blow since 2014 and in closed beta.
papersplea.se
Dystopian document thriller in which you play a border inspector in the fictional country of Arstotzka.
obradinn.com
1-bit mystery game where an insurance investigator deduces the fate of every crew member of a lost merchant ship.
play.date
Playdate-exclusive game about running a support group for Martians.
dukope.com
Short free browser game about editing a newspaper under a censoring regime, a precursor to Papers, Please.
No tools in common in their publicly listed stacks. See the indie maker tech stack.
No stack shared publicly.
No courses, books or communities listed.
Neither Jonathan Blow nor Lucas Pope has publicly reported a revenue figure that IndieMakerList tracks, so it's not public.
Jonathan Blow has 5 products listed (including Braid, The Witness and Order of the Sinking Star); Lucas Pope has 4 products listed (including Papers, Please, Return of the Obra Dinn and Mars After Midnight).
Jonathan Blow uses Jai, C++ and custom engine. Lucas Pope hasn't shared a stack. They don't list any tools in common.
Jonathan Blow: Boulder, United States. Lucas Pope: Saitama, Japan.
Jonathan Blow started in 2004 (22 years indie); Lucas Pope started in 2010 (16 years indie).
Yes, both are listed as bootstrapped founders on IndieMakerList.
Read the full story, timeline and links on Jonathan Blow's profile and Lucas Pope's profile.