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David Szymanski vs Jonathan Blow

Products, revenue & stack compared side by side.

David Szymanski avatar

David Szymanski

American solo developer of Dusk and Iron Lung, the game behind Markiplier's 2026 film

Jonathan Blow avatar

Jonathan Blow

Designer of Braid and The Witness, creator of the Jai language, head of Thekla

David Szymanski vs Jonathan Blow at a glance

Both David Szymanski and Jonathan Blow are bootstrapped. They overlap in Indie Game Makers. David is based in United States, Jonathan in Boulder, United States. David started in 2014 and Jonathan in 2004. David Szymanski has 6 products listed on IndieMakerList vs Jonathan Blow's 5. On X, David has about 194K followers and Jonathan about 161K.

Side-by-side comparison

Based in
David Szymanski: United States
Jonathan Blow: Boulder, United States
Started
David Szymanski: 2014 (12 yrs indie)
Jonathan Blow: 2004 (22 yrs indie)
Revenue (self-reported)
David Szymanski: Not public
Jonathan Blow: Not public
Products listed
David Szymanski: 6
Jonathan Blow: 5
Product status
David Szymanski: 6 active
Jonathan Blow: 5 active
X followers
David Szymanski: 194K
Jonathan Blow: 161K
Categories
David Szymanski: Indie Game Makers
Jonathan Blow: Indie Game Makers
Style
David Szymanski: solobootstrappedserial maker
Jonathan Blow: bootstrapped
Courses & resources
David Szymanski: —
Jonathan Blow: 2

Revenue figures are self-reported by each maker and not audited; dates and scope differ. Highlighted categories are shared by both.

Top products

David Szymanski avatarDavid Szymanski

Iron Lung logo

Iron Lung

store.steampowered.com

Short horror game about piloting a tiny submarine through an ocean of blood; adapted into a 2026 film.

Dusk logo

Dusk

store.steampowered.com

Retro-style first-person shooter inspired by Quake and Doom.

Gloomwood logo

Gloomwood

store.steampowered.com

Stealth survival horror game co-developed with Dillon Rogers.

Butcher's Creek logo

Butcher's Creek

store.steampowered.com

First-person horror game about fighting cultists with improvised melee weapons.

See all 6 products by David Szymanski →

Jonathan Blow avatarJonathan Blow

B

Braid

braid-game.com

Time-manipulation puzzle platformer; an Anniversary Edition with commentary was released in 2024.

$4M+ lifetime by 2014
T

The Witness

the-witness.net

Open-world first-person puzzle game on an island of line-drawing panels.

$5M+ gross in first week
Order of the Sinking Star logo

Order of the Sinking Star

orderofthesinkingstar.com

Narrative puzzle adventure with more than 1,400 interconnected block-pushing puzzles, built in Jai by Thekla; released October 8, 2026.

Jai logo

Jai

youtube.com

Systems programming language for game development, designed by Blow since 2014 and in closed beta.

See all 5 products by Jonathan Blow →

Tech stack

No tools in common in their publicly listed stacks. See the indie maker tech stack.

Jonathan Blow avatarJonathan Blow

JaiC++custom engine

How they build

David Szymanski avatarDavid Szymanski

  • Small, focused horror can be more effective than big budgets.
  • Revive the feel of classic shooters without nostalgia-only design.
  • Release many small projects quickly.

Jonathan Blow avatarJonathan Blow

  • Games can explore deep ideas, and design should respect the player's intelligence.
  • Self-fund your work so you keep full creative control.
  • Software has become needlessly complex; programmers should understand and simplify their tools.
  • Spend as long as it takes to make the game right rather than shipping something compromised.

Learn from David and Jonathan

David Szymanski avatarDavid Szymanski

No courses, books or communities listed.

David Szymanski vs Jonathan Blow FAQ

Who makes more money, David Szymanski or Jonathan Blow?

Neither David Szymanski nor Jonathan Blow has publicly reported a revenue figure that IndieMakerList tracks, so it's not public.

Who has built more products, David Szymanski or Jonathan Blow?

David Szymanski has 6 products listed (including Iron Lung, Dusk and Gloomwood); Jonathan Blow has 5 products listed (including Braid, The Witness and Order of the Sinking Star).

What tech stack do David Szymanski and Jonathan Blow use?

David Szymanski uses Unity. Jonathan Blow uses Jai, C++ and custom engine. They don't list any tools in common.

Where are David Szymanski and Jonathan Blow based?

David Szymanski: United States. Jonathan Blow: Boulder, United States.

Who has been an indie maker longer, David Szymanski or Jonathan Blow?

David Szymanski started in 2014 (12 years indie); Jonathan Blow started in 2004 (22 years indie).

Are David Szymanski and Jonathan Blow bootstrapped?

Yes, both are listed as bootstrapped founders on IndieMakerList.

Full profiles

Read the full story, timeline and links on David Szymanski's profile and Jonathan Blow's profile.

More comparisons