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Jonathan Blow vs Tyler Glaiel

Products, revenue & stack compared side by side.

Jonathan Blow avatar

Jonathan Blow

Designer of Braid and The Witness, creator of the Jai language, head of Thekla

Tyler Glaiel avatar

Tyler Glaiel

Programmer and designer of Closure, The End Is Nigh and Mewgenics

Jonathan Blow vs Tyler Glaiel at a glance

Both Jonathan Blow and Tyler Glaiel are bootstrapped. They overlap in Indie Game Makers. Jonathan is based in Boulder, United States, Tyler in United States. Jonathan started in 2004 and Tyler in 2002. Jonathan Blow has 5 products listed on IndieMakerList vs Tyler Glaiel's 4. On X, Jonathan has about 161K followers and Tyler about 63K.

Side-by-side comparison

Based in
Jonathan Blow: Boulder, United States
Tyler Glaiel: United States
Started
Jonathan Blow: 2004 (22 yrs indie)
Tyler Glaiel: 2002 (24 yrs indie)
Revenue (self-reported)
Jonathan Blow: Not public
Tyler Glaiel: Not public
Products listed
Jonathan Blow: 5
Tyler Glaiel: 4
Product status
Jonathan Blow: 5 active
Tyler Glaiel: 4 active
X followers
Jonathan Blow: 161K
Tyler Glaiel: 63K
Categories
Jonathan Blow: Indie Game Makers
Tyler Glaiel: Indie Game Makers
Style
Jonathan Blow: bootstrapped
Tyler Glaiel: bootstrapped
Courses & resources
Jonathan Blow: 2
Tyler Glaiel: —

Revenue figures are self-reported by each maker and not audited; dates and scope differ. Highlighted categories are shared by both.

Top products

Jonathan Blow avatarJonathan Blow

B

Braid

braid-game.com

Time-manipulation puzzle platformer; an Anniversary Edition with commentary was released in 2024.

$4M+ lifetime by 2014
T

The Witness

the-witness.net

Open-world first-person puzzle game on an island of line-drawing panels.

$5M+ gross in first week
Order of the Sinking Star logo

Order of the Sinking Star

orderofthesinkingstar.com

Narrative puzzle adventure with more than 1,400 interconnected block-pushing puzzles, built in Jai by Thekla; released October 8, 2026.

Jai logo

Jai

youtube.com

Systems programming language for game development, designed by Blow since 2014 and in closed beta.

See all 5 products by Jonathan Blow →

Tyler Glaiel avatarTyler Glaiel

Mewgenics logo

Mewgenics

store.steampowered.com

Cat-breeding tactics roguelite co-created with Edmund McMillen.

1M+ copies in first week
The End Is Nigh logo

The End Is Nigh

store.steampowered.com

Precision platformer co-created with Edmund McMillen.

Bombernauts logo

Bombernauts

store.steampowered.com

Multiplayer bomb-battle game where players destroy the arena.

Closure logo

Closure

en.wikipedia.org

Puzzle platformer where only illuminated objects exist.

Tech stack

No tools in common in their publicly listed stacks. See the indie maker tech stack.

Jonathan Blow avatarJonathan Blow

JaiC++custom engine

Tyler Glaiel avatarTyler Glaiel

No stack shared publicly.

How they build

Jonathan Blow avatarJonathan Blow

  • Games can explore deep ideas, and design should respect the player's intelligence.
  • Self-fund your work so you keep full creative control.
  • Software has become needlessly complex; programmers should understand and simplify their tools.
  • Spend as long as it takes to make the game right rather than shipping something compromised.

Tyler Glaiel avatarTyler Glaiel

  • Build your own engine when it serves the game.
  • Find a long-term creative partner whose strengths complement yours.
  • Share development knowledge openly with other devs.

Learn from Jonathan and Tyler

Tyler Glaiel avatarTyler Glaiel

No courses, books or communities listed.

Jonathan Blow vs Tyler Glaiel FAQ

Who makes more money, Jonathan Blow or Tyler Glaiel?

Neither Jonathan Blow nor Tyler Glaiel has publicly reported a revenue figure that IndieMakerList tracks, so it's not public.

Who has built more products, Jonathan Blow or Tyler Glaiel?

Jonathan Blow has 5 products listed (including Braid, The Witness and Order of the Sinking Star); Tyler Glaiel has 4 products listed (including Mewgenics, The End Is Nigh and Bombernauts).

What tech stack do Jonathan Blow and Tyler Glaiel use?

Jonathan Blow uses Jai, C++ and custom engine. Tyler Glaiel hasn't shared a stack. They don't list any tools in common.

Where are Jonathan Blow and Tyler Glaiel based?

Jonathan Blow: Boulder, United States. Tyler Glaiel: United States.

Who has been an indie maker longer, Jonathan Blow or Tyler Glaiel?

Jonathan Blow started in 2004 (22 years indie); Tyler Glaiel started in 2002 (24 years indie).

Are Jonathan Blow and Tyler Glaiel bootstrapped?

Yes, both are listed as bootstrapped founders on IndieMakerList.

Full profiles

Read the full story, timeline and links on Jonathan Blow's profile and Tyler Glaiel's profile.

More comparisons