Slay the Spire
store.steampowered.com
Roguelike deck-builder that popularised the genre.
Co-founder of Mega Crit and co-creator of Slay the Spire
Facts checked 2026-10-22
Casey Yano is an American game developer in Seattle who co-founded Mega Crit with Anthony Giovannetti. Together they created Slay the Spire, the roguelike deck-builder that kicked off a whole genre.
Slay the Spire entered early access in November 2017 and sold only about 2,000 copies in its first weeks, until a Chinese streamer's video triggered a surge. It passed a million copies by June 2018 and 1.5 million by March 2019, around its 1.0 launch, and became a staple of 'best roguelike' lists. Yano has spoken about the pain of its Java/libGDX tech, which pushed the team to a new engine for the sequel.
Mega Crit started Slay the Spire II in Unity, then switched to Godot in 2023 after Unity's runtime fee announcement. The sequel launched in early access on 5 March 2026, peaked above 400,000 concurrent Steam players and sold more than three million copies in its first week.
store.steampowered.com
Roguelike deck-builder that popularised the genre.
store.steampowered.com
Sequel with new characters and four-player co-op, built in Godot.
Casey Yano is an American game developer in Seattle who co-founded Mega Crit with Anthony Giovannetti. Together they created Slay the Spire, the roguelike deck-builder that kicked off a whole genre.
Slay the Spire was made by Mega Crit, the Seattle studio co-founded by Casey Yano and Anthony Giovannetti. It entered early access in 2017 and fully released in January 2019.
Mega Crit said Slay the Spire II sold more than three million copies in its first week of early access in March 2026.
Mega Crit left Unity after its controversial 2023 runtime fee announcement and moved about two years of work to the open-source Godot engine.
Mega Crit is based in Seattle, Washington.
As of 2026 he is developing Slay the Spire II through early access at Mega Crit.
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