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Dennis Gustafsson at a glance

Known for
Creator of Teardown · Co-founder of Mediocre (Smash Hit) · Founder of Tuxedo Labs
Nationality
Swedish
Indie since
2010
Now
CTO of Tuxedo Labs, which he sold to Saber Interactive/Embracer in 2022; the studio is now part of Coffee Stain Group.

Facts checked 2026-10-29

About Dennis Gustafsson

No longer an active indie maker. CTO of Tuxedo Labs, which he sold to Saber Interactive/Embracer in 2022; the studio is now part of Coffee Stain Group. This profile is kept for the record.

Dennis Gustafsson is a Swedish game programmer and designer best known as the creator of Teardown, the voxel-based sandbox game where every wall can be smashed, and as co-founder of Mediocre, the studio behind the mobile hit Smash Hit. He specializes in physics and rendering technology and designs his games around the tech he builds.

Gustafsson began his career in game physics middleware before co-founding Mediocre with Henrik Johansson in 2010. The two-person studio made physics-driven mobile games including Granny Smith (2012), the Sprinkle series and PinOut (2016). Its biggest hit, Smash Hit (2014), was a rail shooter about throwing metal balls through glass: Gustafsson programmed it and wrote its glass-shattering physics engine and custom audio mixer. Released free in March 2014, it was the most downloaded game on iOS that month and passed 280 million downloads by October 2024.

After winding down Mediocre in 2017, he started experimenting with destructible voxels and ray tracing, sharing short clips on Twitter from 2018. The videos built such a following that he skipped traditional marketing. He founded Tuxedo Labs in Malmö in 2019 and announced Teardown that October, a heist game where players plan routes by tearing through buildings. It was among Steam's best sellers when it entered early access in 2020, won Excellence in Design at the 2021 Independent Games Festival, and fully launched in 2022, selling 1.1 million copies by August 2022.

On July 1, 2022 Tuxedo Labs was acquired by Saber Interactive, part of Embracer Group. Gustafsson stayed on as chief technology officer and hired a CEO so he could focus on development. Tuxedo Labs later became a direct Embracer subsidiary and, in 2025, part of Coffee Stain Group. Because he now works inside the company he sold, IndieMakerList lists him as a former maker.

Teardown reached 2.5 million players by December 2023 after its console release, and its Lua modding support has produced thousands of Steam Workshop creations.

Products by Dennis Gustafsson

Teardown logo

Teardown

teardowngame.com

acquired

Sandbox heist game set in fully destructible voxel worlds.

Smash Hit logo

Smash Hit

en.wikipedia.org

Free mobile rail shooter about smashing glass with metal balls, made at Mediocre.

PinOut logo

PinOut

en.wikipedia.org

Mobile pinball game from Mediocre.

Granny Smith logo

Granny Smith

en.wikipedia.org

Physics-based platformer from Mediocre.

Awards & recognition

Videos with Dennis Gustafsson

Interviews & press

Dennis Gustafsson's journey, 2010–20239 milestones · self-reported
  • First product
  • Exit
  • Launch / milestone
  • Started 2010
  1. 2010Launch: Co-founded Mediocre with Henrik Johansson
  2. 2012First product: Launched Granny Smith
  3. 2014Launch: Released Smash Hit for free on March 6
  4. 2017Launch: Wound down Mediocre and started building destructible voxel…
  5. 2019Launch: Founded Tuxedo Labs in Malmö and announced Teardown on October 1
  6. 2020Milestone: Teardown entered Steam early access as a best seller
  7. 2021Milestone: Teardown won Excellence in Design at the Independent Games…
  8. 2022Exit: Released Teardown 1.0; Tuxedo Labs was acquired by Saber…
  9. 2023Milestone: Teardown reached 2.5 million players after its PlayStation 5…

Timeline

  1. 2010 — Co-founded Mediocre with Henrik Johansson.
  2. 2014 — Released Smash Hit for free on March 6; it became the most downloaded iOS game that month.
  3. 2017 — Wound down Mediocre and started building destructible voxel technology.
  4. 2019 — Founded Tuxedo Labs in Malmö and announced Teardown on October 1.
  5. 2020 — Teardown entered Steam early access as a best seller.
  6. 2021 — Teardown won Excellence in Design at the Independent Games Festival.
  7. 2022 — Released Teardown 1.0; Tuxedo Labs was acquired by Saber Interactive (Embracer) on July 1.
  8. 2023 — Teardown reached 2.5 million players after its PlayStation 5 and Xbox release.

How Dennis builds

  • Build the technology first, then design the game around it.
  • Share development clips openly; a following can replace marketing.
  • Avoid randomness that undermines careful planning.

Dennis Gustafsson FAQ

Who is Dennis Gustafsson?

Dennis Gustafsson is a Swedish game programmer and designer best known as the creator of Teardown, the voxel-based sandbox game where every wall can be smashed, and as co-founder of Mediocre, the studio behind the mobile hit Smash Hit.

Who made Teardown?

Teardown was created by Swedish programmer Dennis Gustafsson at Tuxedo Labs, with designer Emil Bengtsson and composer Douglas Holmquist. It entered early access in 2020 and fully released in 2022.

Who made Smash Hit?

Smash Hit was made by the Swedish studio Mediocre: Dennis Gustafsson programmed it and built its physics engine, while Henrik Johansson designed the levels and art. It was released in March 2014.

Who owns Teardown?

Tuxedo Labs was acquired by Saber Interactive, then part of Embracer Group, on July 1, 2022. It later became a direct Embracer subsidiary and was moved into Coffee Stain Group in 2025.

How many copies has Teardown sold?

Teardown had sold 1.1 million copies by August 2022 and reached 2.5 million players by December 2023.

Where is Dennis Gustafsson from?

Dennis Gustafsson is a Swedish former indie maker, now based in Malmö, Sweden.

Where is Dennis Gustafsson based?

Dennis Gustafsson is based in Malmö, Sweden.

What is Dennis Gustafsson doing now?

CTO of Tuxedo Labs, which he sold to Saber Interactive/Embracer in 2022; the studio is now part of Coffee Stain Group.

How long has Dennis Gustafsson been an indie maker?

Dennis Gustafsson has been building independently since 2010, about 16 years.

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